![]() ![]() ![]() ![]() ![]() Cheaper cultural buildings would take even more space (though I did consider them). Higher cultural buildings would take too long to build. High age decos would've taken less time, but cost too much. Taverns were chosen as a balance between construction time, construction costs, and number of clicks required. A full set of taverns would get me 2 quests for up to 12 an hour. I had a sizeable portion of my city set aside to build (Bronze Age) Taverns, which with the construction boost would complete in about 10 minutes. I was not yet at the end of the age with the Ice Flower to be able to just do the 8 deco quest efficiently (my CF wasn't high enough to support the costs of 8 tube entrances) Arctic Future was the last age at the time, and the gain 10k happiness and gain 12k happiness quests were very appealing to up my quest-count with a not-so-high Chateau Frontenac. If I do the above and all my rogues are injured, is there a way to manually get uninjured rogues to show? (I might be wrong - perhaps all my 250 rogues were injured and the game showed me new healthy ones time to time.Once upon a time when the game was much different I actually used the full 3 days. Second question is, I saw somewhere that if there are too many units, the game hides certain amount. Or if there is another way to heal units faster other than spending diamonds? I saw that rogues take a long time to recruit/heal, hoping the Tavern's recruitment boost helps? If I repeat this for a long time, all my rogues are injured and don't have any 100% health rogues left. When they become half HP etc, I remove them from my active setup and put new healthy rogues in. I do a lot of auto battling in GBG with my rogues (I have about 250 at the moment). Hi all, I searched online but couldn't get a satisfying answer for these, if anyone could help that'd be much appreciated!ĭoes Tavern's recruitment boost help with healing as well, not just recruiting new units? ![]()
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